Sunday, December 29, 2019
The View Of Conduction Great Critique Sessions - 1100 Words
Here is my reading discussion/reflection journal for this week: Article #1 Goods, Bads, and Dailies: Lessons for Conducting Great Critiques Summary The article discuss about the view of conduction great critiques sessions. Pixar Dailies is one of their techniques use in their meeting ââ¬Å"The Chosen Oneâ⬠where it described ââ¬Å"four of the young magicians perform a five-minute routine and then receive critique from the other kids in the groupâ⬠(). They are 3 roles player into this techniques: presenter, facilitator, and recorders. Each roles play significant concept of providing affirmative constructive criticism. The feedback is controlled in an affirmative and constructive setting ââ¬Å"Good and Badâ⬠. Pixar Dailies have an interesting set upâ⬠¦show more contentâ⬠¦For me, this is an excellent way of continue brainstorming new technique ideas for designs. As well as continue provide feedback on the design. Article #2 ââ¬Å"Paper in Screenâ⬠Prototyping: An Agile Technique to Anticipate the Mobile Experience Summary This article discuss about the prototyping that utilizes paper and mobile technology. It describe an idea of translating paper prototype system into a digital execution. You draw a paper prototype, take high-quality pictures of each prototype, edit the images, and organize them into the task scenarios. Paper prototypes provides a ââ¬Å"quick means for testing basic interactivity that may be essential for specific design decisionâ⬠(Bolchini 31). Reaction This article provide excellent topic on paper prototype transforming into a ââ¬Å"paper in screenâ⬠as well as analyze the three approach of prototype: paper, paper in screen, and high-fidelity. However, I rather like to see the author describe more of a paper prototype rather than focus on mobile device. The ââ¬Å"paper-in-screenâ⬠offer unique content of a paper view on a screen, but you canââ¬â¢t do much nonetheless swipe to the next screen. In addition, it doesnââ¬â¢t make any mistakes. In the emotion sections of the paper, I also enjoy reading about the relationship of user experience and design. Visceral level ââ¬Å"is the simplest and most important factor of degreeâ⬠(Bolchini 31). In other word, the look, feel, and sound of the mobile device is important. Article #3 Parallel Prototyping
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